ui (Native Functions)
The ui namespace contains functions for constructing the User Interface tree, as well as a few miscellaneous utility functions.
For full documentation of all UI component types (Panel, Text, Button, Anim, Canvas), see the User Interface guide.
Building the tree
ui.root — Panel
The base Panel on top of which the entire UI tree is built.
disable hud
ui.root.visible = trueui.AddPanel() → Panel
Adds a Panel to the root Panel.
?loc.begin
var p = ui.AddPanel()
p.color = #redui.AddText() / ui.AddText(string) → Text
Adds a Text element to the root Panel.
?loc.begin
var t = ui.AddText()
t.text = "Hello World!"ui.AddButton() → Button
Adds a Button to the root Panel.
func OnPressed()
> Hello World!
?loc.begin
var button = ui.AddButton()
button.y = 1
button.text = Press me
button.SetPressed(OnPressed)ui.AddAnim(string) → Anim
Adds an animated ASCII sprite to the root Panel. Accepts a sprite sheet string.
?loc.begin
ui.AddAnim(ascii
\o)
%%
(o/
asciiend)ui.AddCanvas() → Canvas
Adds a Canvas to the root Panel. Canvas is optimised for drawing arbitrary glyphs and colors at specific positions.
?loc.begin
var canvas = ui.AddCanvas()
canvas.w = screen.w
canvas.h = screen.h
canvas.Set(5, 2, #ff0000, *)ui.AddStyle(string) → int
Adds a new style for rectangular components (Panels, Buttons). Returns a style ID. Protected against duplicate additions. Use the returned ID rather than hard-coding style numbers, because multiple scripts may call ui.AddStyle().
var customStyle = ui.AddStyle("
^123
^456
^789")
?loc.begin
var p = ui.AddPanel()
p.style = customStyleui.Clear()
Returns: nothing
Removes all UI elements from the root container.
?key = backBegin
ui.Clear()Utility functions
ui.OpenInv()
Returns: nothing
Opens the inventory screen.
ui.OpenMind()
Returns: nothing
Opens the Mind Stone screen.
ui.ShowBanner(str) / ui.ShowBanner(str, str)
Returns: nothing
Displays the animated location banner with up to two messages. The animation restarts on each call.
?time = 120
ui.ShowBanner("Hello World!")See also
- User Interface guide — full component reference (Panel, Text, Button, Anim, Canvas, anchor/dock layout)