Skip to content

Ability Cooldown IDs

New to Stonescript?

If you're just getting started, head to the Getting Started guide first. The appendix is supplementary material — it's most useful once you're familiar with the language.

These string IDs are used with item.GetCooldown() and item.CanActivate().

stonescript
?foe = boss & item.GetCooldown("bardiche") <= 0
  equip bardiche
  activate R

Full List

ItemCooldown ID
Æther Talisman"talisman_aether"
Bardiche"bardiche"
Bashing Shield"bash"
Blade of the Fallen God"blade"
Cinderwisp Devour"cinderwisp"
Cultist Mask"mask"
Dashing Shield"dash"
Fire Talisman"talisman_fire"
Hatchet"hatchet"
Heavy Hammer"heavy_hammer"
Lollipop Wand"lollipop_wand"
Mind Stone"mind"
Quarterstaff"quarterstaff"
Skeleton Arm"skeleton_arm"
Voidweaver Devour"voidweaver"
Calamity Wand"wand_aether"
Explosive Wand"wand_fire"
Frost Wand"wand_ice"
Plague Wand"wand_poison"
Reset Wand"wand_vigor"
Gravity Wand"wand_stone"
Grasping Staff"staff_aether"
Infernal Staff"staff_fire"
Eternity Staff"staff_ice"
Berserker Staff"staff_poison"
Prevention Staff"staff_vigor"
Acrobatic Staff"staff_stone"
Shovel"shovel"

TIP

Invalid ability strings passed to item.GetCooldown() return -1. Some abilities from weapons that haven't been used yet also return -1.

Stonescript is part of Stone Story RPG.