Ability Cooldown IDs
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If you're just getting started, head to the Getting Started guide first. The appendix is supplementary material — it's most useful once you're familiar with the language.
These string IDs are used with item.GetCooldown() and item.CanActivate().
stonescript
?foe = boss & item.GetCooldown("bardiche") <= 0
equip bardiche
activate RFull List
| Item | Cooldown ID |
|---|---|
| Æther Talisman | "talisman_aether" |
| Bardiche | "bardiche" |
| Bashing Shield | "bash" |
| Blade of the Fallen God | "blade" |
| Cinderwisp Devour | "cinderwisp" |
| Cultist Mask | "mask" |
| Dashing Shield | "dash" |
| Fire Talisman | "talisman_fire" |
| Hatchet | "hatchet" |
| Heavy Hammer | "heavy_hammer" |
| Lollipop Wand | "lollipop_wand" |
| Mind Stone | "mind" |
| Quarterstaff | "quarterstaff" |
| Skeleton Arm | "skeleton_arm" |
| Voidweaver Devour | "voidweaver" |
| Calamity Wand | "wand_aether" |
| Explosive Wand | "wand_fire" |
| Frost Wand | "wand_ice" |
| Plague Wand | "wand_poison" |
| Reset Wand | "wand_vigor" |
| Gravity Wand | "wand_stone" |
| Grasping Staff | "staff_aether" |
| Infernal Staff | "staff_fire" |
| Eternity Staff | "staff_ice" |
| Berserker Staff | "staff_poison" |
| Prevention Staff | "staff_vigor" |
| Acrobatic Staff | "staff_stone" |
| Shovel | "shovel" |
TIP
Invalid ability strings passed to item.GetCooldown() return -1. Some abilities from weapons that haven't been used yet also return -1.