draw
The draw namespace provides low-level screen drawing operations for backgrounds, boxes, glyphs, and rendering the player sprite at an arbitrary position.
Layering caveat
Advanced print commands (>`, >o, etc.) always draw on top of boxes drawn with draw.Box.
draw.Bg(x, y, color)
Returns: nothing
Sets the background color at a specific screen position.
draw.Bg(5, 4, #red)draw.Bg(x, y, color, w, h)
Returns: nothing
Sets the background color of a rectangular region.
draw.Bg(5, 4, #cyan, 10, 6)draw.Box(x, y, w, h, color, style)
Returns: nothing
Draws a rectangular border at the specified position and size. style is an integer; negative style values make the center transparent.
var style = 1
?key = leftBegin
style--
?key = rightBegin
style++
draw.Box(10, 5, 30, 15, #333333, style)
>`12,6,#ffffff,Style = @style@
>`12,8,#888888,Press Left/Right\nto change styledraw.Clear()
Returns: nothing
Clears the entire screen.
draw.GetSymbol(x, y) → string
Returns the glyph character at screen position (x, y).
var s
var x = 20
var y = 10
var drawX
?key = leftBegin
x--
?key = rightBegin
x++
?key = upBegin
y--
?key = downBegin
y++
s = draw.GetSymbol(x, y)
>`0,1,Symbol = @s@
drawX = x - 1
>`@drawX@,@y@,[#]draw.Player() / draw.Player(x, y)
Returns: nothing
Draws the player character (with all equipment and addons) at the current script execution point. Accepts optional x, y offset values.
For drawing to an absolute screen position, use screen.FromWorldX / screen.FromWorldZ to derive the correct offsets.
// Draw player 5 units to the right
draw.Player(5, 0)