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ambient ​

The ambient namespace controls layered background audio. Up to 4 layers can play simultaneously. Adding a 5th layer removes the oldest one.

See Appendix D — Ambient Loops for the full list of ambient sound IDs.

?ambient ​

Returns: string

Returns a comma-separated list of all currently active ambient audio IDs.

stonescript
>`0,0,Ambient Layers = @ambient@

ambient.Add(str) ​

Returns: nothing

Adds a layer of ambient audio with the given sound ID.

Parameters:

ParameterTypeDescription
strstringAmbient sound ID to play
stonescript
?loc.begin
  ambient.Add(ambient_crypt)

ambient.Stop() ​

Returns: nothing

Clears all ambient layers.

stonescript
?time = 3
  ambient.Stop()
  ambient.Add(ambient_mines)

Example — location-based ambience ​

stonescript
?loc.begin
  ambient.Stop()
  ?loc = caves
    ambient.Add(ambient_caves)
  :?loc = temple
    ambient.Add(ambient_temple)
  :
    ambient.Add(ambient_rocky)

Stonescript is part of Stone Story RPG.